Week 6 Update


This week we coded a bit for enemies! We created their spawn locations, created the enemies themselves, and we made it so that when the player runs into the enemies, they're destroyed. But, don't be sad! The enemies pop right back up with about a 50% chance to spawn at each of their spawn locations every couple of seconds. 

We also tried to create some colorful blocks that the player can pick up (into an array) and then shoot back out (last in, first out), but that didn't go too well, so that's a work in progress - check out the link to the blueprint for this bit: https://blueprintue.com/blueprint/puh8zcfp/

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